Procedural Building Generation in DirectX11
Winter 2018
https://github.com/e2-dunstan/AT-ProceduralBuildings-DX11
"Procedural generation is not a new approach in games development. One current famous example of a game to make significant use of procedural asset generation is No Man’s Sky, although more examples include Spore, Stardew Valley, and the Civilization series. As a prototype solution to the time-consuming nature of asset creation, procedural building generation in DirectX 11 was implemented." - from the report
Advanced Technologies Showreel, featuring this project.